Last thur,19feb 2009,after the consultation, we are told to thing more on hardship n glamour then we thought of using something to represent the hardship. Then we thought of using a bee because it is a very hardworking worker. We want to let the user experience how tedious and difficult it is to sew the motif on the gown. Therefore we add in a little difficulty in the interactivity.
But on mon,23feb2009, we were told that the bee concept that we came up with have dirfted from our theme, we need to pull back the factors and remind ourselves that our topic is on peranakan wedding. The bee have no relation to peranakan and environment and interactive have nothing to do with peranakan wedding. This interactive can be a sewing lesson, it does not show the whole peranakan wedding. Looking at the exhibit will not show information about peranakan wedding. There is no connection with wedding. Therefore we were advise to look into the previous concept. After the consultation, we relook into the concept and think of another way to present the exhibit so that it will bring a clearer message to the user. There will be 3 rooms in there, the first one will go through the choosing of material next will be the experiencing the hardship about the sewing and another path which will let the user not go through the hardship and is to a more "glamour" path where we define glamour as spoiled for choice. Then the last room will allow them to learn about the layers of clothes worn inside the gown.
On today's consultation, we were told that the seperating of path will be too literally hardship and glamour. For the first room, we were told to look into the technology aspects as well as where will the user focus their eyes on and to tell the user more about the different material. On the 3rd room, we will need to look into techonology aspect and the logic flow. For example, what type of material is the screen made of as well as what will happen when the user does something. (affordance, constraint and feedback)
Tuesday, February 24, 2009
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