Tuesday, February 24, 2009

Last thur,19feb 2009,after the consultation, we are told to thing more on hardship n glamour then we thought of using something to represent the hardship. Then we thought of using a bee because it is a very hardworking worker. We want to let the user experience how tedious and difficult it is to sew the motif on the gown. Therefore we add in a little difficulty in the interactivity.
But on mon,23feb2009, we were told that the bee concept that we came up with have dirfted from our theme, we need to pull back the factors and remind ourselves that our topic is on peranakan wedding. The bee have no relation to peranakan and environment and interactive have nothing to do with peranakan wedding. This interactive can be a sewing lesson, it does not show the whole peranakan wedding. Looking at the exhibit will not show information about peranakan wedding. There is no connection with wedding. Therefore we were advise to look into the previous concept. After the consultation, we relook into the concept and think of another way to present the exhibit so that it will bring a clearer message to the user. There will be 3 rooms in there, the first one will go through the choosing of material next will be the experiencing the hardship about the sewing and another path which will let the user not go through the hardship and is to a more "glamour" path where we define glamour as spoiled for choice. Then the last room will allow them to learn about the layers of clothes worn inside the gown.
On today's consultation, we were told that the seperating of path will be too literally hardship and glamour. For the first room, we were told to look into the technology aspects as well as where will the user focus their eyes on and to tell the user more about the different material. On the 3rd room, we will need to look into techonology aspect and the logic flow. For example, what type of material is the screen made of as well as what will happen when the user does something. (affordance, constraint and feedback)

Monday, February 23, 2009

After a consultation with Mr Andrew today, we had realised that our garden concept is far too disconnected from peranakan culture. there is no conenction between bee and peranakan, which will cause confusion in the visitors as they will not know that the exhibit is linked to peranakan wedding. we were told to explore more on comparing to show more on our theme, hardship and glamour. after getting feedbacks from others, we had decided to combine our 2 initial ideas.

we wanted to try to engage the users with our interaction in other ways. we had also decided to work on the way of 'raw material, sewing/choosing of the motif and also the wearing of the wedding gown.

our idea starts with the user touching the showcase of cloth quailties used for making of the wedding gown. when the user touches the cloth, visual feedback of different motif moving around on the cloth will be shown. e.g. motifs of butterfly will be flying around on the cloth that the user had touched. this feedback is included to engage the users more, and also to make them be more curious about the rest of the exbits.

following on will be 2 different paths for the user to choose. they can either choose to sew the motif, or be able to view the meaning of the most commonly used motif on wedding gown, the phoenix and peony.

on choosing the sewing path, the users will be lead to a room with a sewing machine big enough for 3-4 users to operate. users who are alone, will be able to step on the paddle and operate the machine, but with the help of other users, this tiring process can be ended faster. the speed of the motif being completed will depend on how fast the paddle is going. upon completing the whole motif, the motif will then be 'alive' and show the user what does it means.

if the user decides to go by the other path, they will be brought to a virtual land with a peranakan feel. in this land, they will be treated to a show of visual effects of the phoenix flying gracefully around, which will show the meaning of phoenix. the same goes for the peony motif. at a certain time, the 2 motifs will cross each other path, wiping out the original individual meaning of each motif, and replacing them with the combined meaning of both motif.

both of the paths will lead to the dressing room, where the user will see themselves being projected on a screen, where they will be required to wear the wedding gown which is deteched through gestures of the user. as there's many different layers that the bride is required to wear, the users will have to trail and error on which goes first. however, they are only allowed 3 tries and when all 3 tries are used up, the correct way of wearing the wedding gown.

Shuyun

Friday, February 20, 2009

The Latest

After the consultation yesterday,
we realised that our concept was going off from the main concept which is to potray hardship & glamourous.
after much consultation and feedbacks gained from Ms Tina & Ms Esther,
we decided to combine two ideas together which is the traditional & garden theme.

So here's our draft of our new concept to potray more of the wedding gown rather than having many segments which can be very confusing for us & visitors as we realised there is no focal point of the exhibits.


after showing Mr Andrew our traditional concept yesterday, we were told to explore more on the theme, which is hardship and glamour. after breaking down serveral aspect of our traditional concept, and thinking of how we can represent hardship and glamour, we had came up with our garden concept in relation to the bee. as we had realised that the hardship and the glamour both needs each other. glamour wont be there without the hardship and hardship needs the glamour to survive. just like a bee works hard to collect honey for themselves, and honey wont exsit if there's no bee.

the hardship of making a wedding gown is usually the person who is sewing it, but they are often forgotten. however, the end product which is the wedding gown is always the limelight of the event. which is rather similar to the concept of bee and honey, bee being the person who's sewing and honey being the wedding gown. we wanted to show and let the users feel how tiring and tedious it is to sew a wedding gown together.


Information Flowchart for our garden concept

the idea of having the visitors to be able to leave a 'mark' which is the motif done by them, is to allow multipal user's participation in completing the wedding gown. as for how the outcome of the motif will be like will depend on how much effort the user had placed in during the sewing part. the planning by the user may also affect the end result. we had included a way for the user to undo their mistakes by allowing them to retrace their action to show how fustrating it will be, to just try to solve the mistake.

Shuyun

Ideas Developments

Kim Choo's House Visits.

An overall image of the kim choo's house that we visited on tuesday,17 february 2009.








By visiting the kim choo's house,
it brings us to another level of understanding about the peranakan culture in depth.

Other than that,
being surrounded by kebayas and beaded accessories set up the peranakan atmosphere in the shop's itself.

We felt beautiful and calm .

And we actually manage to see how a nyonya sewing the beads for the beaded shoes.

From what i saw,
it requires patience ,fine skills and most importantly, a good eyesight during the sewing of small tiny beads.

So today,
after experiencing the visit to kim choo's house.
we are able to develop more ideas from the experience itself.
W have also created several rough moodboard to mix and match with the concepts that might works with the atmosphere itself.







We also did a rough layout floorplan sketch of how our new exhibits will look like.

1) traditional theme



2)garden theme



3)boutique theme



All of these exhibits sketch is subject to change as we ae always prompting new ideas to make it interesting & interactively for the visitors to experience.

Hafiza Ahmad
floor plan of wedding idea

when the visiors first enter the exhibiton, they will first see the so called work room of making the wedding gown.

at the working table, will be where the users can find sewing machines, which allows them to be able to experience the feeling of trying to place the thread in the correct areas, purpose is to let them experience the feel of using the sewing machine.

at the left of the exhibition, will be a display of the different quailty of cloths used to make the wedding gown. according to researches, the quality of thread and cloth used will affect the color of the gown after years. this exhibition will be placed high, but visiors will be able to reach and feel for themselves, the different quality of the cloths.

towards the back of the first room, the visitors will see a seperator which is made with hanging batik from the wall. this hanging batik is to showcase the different batik designs.

upon crossing the batik seperator, the visitor will see themselves being projected on a screen, where they will be required to wear the wedding gown which is deteched through gestures of the user. as there's many different layers that the bride is required to wear, the users will have to trail and error on which goes first.

behind the screen, will be a showcase of the wedding gown, worn the correct way. at the back of the room, will be a showcase of different wedding gowns with different motifs. these motifs will be interactive, example will be the butterfly motif, when the visitor is to walk close to the clothe, the butterfly will start flying on the clothe. upon touching the butterfly, the user will be able to see the meaning of the motif shown by the butterfly.

but the comment for this idea was as wendy stated in the previous post, Mr Andrew had stated that there's no backbone to the concept, thus, we had came up with another idea.

information flow chart
Shuyun

Thursday, February 19, 2009

18 feb 2009

On Wednesday, we brainstorm out new ideas. First we state what we want to do on, what information we want to highlight, what is the atmosphere of the exhibit, what we want them to experience. Then we decide to work on the different wedding gown worn during the the 12 days. Informations we want to highlight will be how do they wear the clothes, what are the motifi on the clothes and how do they make the clothes. Then we thought of making using curve lines to show the femine look of the woman, we will then seperate the room into 2 with batik sarongs a acting as a divider. At one side it will be showing the process of how the gown is made, then the other side will be the showcase of the gown. At the showcase of the gown we will show the meaning of the motif and how they actually wear the gown using interactive media.

Mr andrew's comment was that the idea do not have a "backbone" to have the whole thing as a connection. We need to create a new experience for the visitors. We will need to break rules and think about the visitors. Will they be tired after thinking and doing all the interactive parts will there be too much informations for them to absorb? How do we engage the people? We were also told to look into different kinds of museum.

Wendy